Tales of Two Timelines #TimelineTuesday

By fortuitous circumstances, I happen to edit two different projects on two different editing programs, on two different operating systems over the month of July. Although many editors-including yours truly, likely to claim that our skill sets are not tied to a particular program or a platform, but the harsh truth is that the post production is heavily technical, and dependent on technical expertise even if only to edit faster.

An opportunity/experience like this lends only to a freelance editor like myself, I reckon, and offers fresh perspectives on post production workflows.

Avid timeline on Windows 10 PC

Avid timeline on Windows 10 PC

Premiere Pro timeline on Mac

Premiere Pro timeline on Mac

The Breakdown

I’m currently editing a weekly show called the Breakdown from InsideEdition.com. Enjoy!

The Breakdown host Luke Mones gets a lesson in true love when he learns about YouTube couple Shane Burcaw and Hannah Aylward, aka Squirmy and Grubs. The interabled couple has been defying stereotypes and sharing their often hilarious adventures on YouTube. Then, InsideEdition.com's Deborah Hastings catches up with Shane and Hannah, who share their big news!

In-Camera Virtual Production with Unreal Engine

Who knew projection screens will make a stunning comeback? (Goodbye greenscreens.)

Real-time technology is transforming the art of filmmaking, with next-generation virtual production tools coming to Unreal Engine. At SIGGRAPH, Epic Games partnered with Magnopus, Lux Machina, Quixel, Profile Studios, ARRI, and DP Matt Workman to demonstrate how using greenscreens and doing VFX in post are fast becoming old-school techniques.

The Problem Solving of Filmmaking

Don't fix it in post, but make it work in production.

A short video expanding on something I talk about on the Shazam commentary track (Shazam is now available on digital and if you buy the iTunes version you get a commentary track along with the other extras).